About Me
I’m Axel Grufman, a game programming student at Futuregames focused on tools engineering and systems architecture within Unity. I enjoy building flexible frameworks, custom editor tools, and AI systems that support complex gameplay, particularly in strategy-driven experiences.
My work often centers around designing maintainable systems that enable rapid iteration without sacrificing long-term structure. I have experience with GOAP AI, multiplayer features, and workflow-improving custom tools.
I thrive in multidisciplinary teams and often take on a hybrid leadership/support role, prioritizing team velocity and system clarity. I’m currently seeking an internship as a Tools or Engine Programmer and am open to international opportunities.
Technical Skills
Languages
- C++
- C#
Engines
- Unreal Engine
- Unity
Specializations
- AI Systems
- Tools Development
Software
- Perforce
- Jira
- Git