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Axel Grufman

Game Programmer

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About Me

I’m Axel Grufman, a game programming student at Futuregames focused on tools engineering and systems architecture within Unity. I enjoy building flexible frameworks, custom editor tools, and AI systems that support complex gameplay, particularly in strategy-driven experiences.

My work often centers around designing maintainable systems that enable rapid iteration without sacrificing long-term structure. I have experience with GOAP AI, multiplayer features, and workflow-improving custom tools.

I thrive in multidisciplinary teams and often take on a hybrid leadership/support role, prioritizing team velocity and system clarity. I’m currently seeking an internship as a Tools or Engine Programmer and am open to international opportunities.

Technical Skills

Languages

  • C++
  • C#

Engines

  • Unreal Engine
  • Unity

Specializations

  • AI Systems
  • Tools Development

Software

  • Perforce
  • Jira
  • Git

Projects